Christine The Claim Queen
Walker's first fully AI-generated broadcast campaign. Built a proprietary character pipeline to hold Christine consistent across every shot: character locked in Nano Banana Pro, then wardrobe, locations, and scenes generated in Seedance 2.0 Pro against the stage before it, with voice from ElevenLabs. Cut, conformed, graded, and finished in DaVinci Resolve with motion graphics and sound design.
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Credits: Producer, Editor, Finishing & Color, Sound Design